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 » Playbook Disclosure

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Bob 0119
The Punisher
The Punisher


Joined: 13 Sep 2007
Posts: 2571
Location: Manassas

Posted: Fri Nov 02, 2007 10:58 am    Post subject: Playbook Disclosure Reply with quote

I seem to remember hearing something about teams only being able to use a limited number of plays during a game.

For example, even though Saunders has a 700 page playbook, we can only bring 200 of those plays into an actual game each week.

Does anybody know if this is true, and if it is, who monitors this?
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GSPODS
Hog


Joined: 03 Sep 2007
Posts: 4983

Posted: Fri Nov 02, 2007 11:11 am    Post subject: Re: Playbook Disclosure Reply with quote

Bob 0119 wrote:
I seem to remember hearing something about teams only being able to use a limited number of plays during a game.

For example, even though Saunders has a 700 page playbook, we can only bring 200 of those plays into an actual game each week.

Does anybody know if this is true, and if it is, who monitors this?


More likely would be that the players can only remember 200 plays. I've never read in the rulebook nor heard of any limitation on the number of plays available to a team on gameday.
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Deadskins
JSPB22
JSPB22


Joined: 02 Jul 2004
Posts: 14723
Location: Location, LOCATION!

Posted: Fri Nov 02, 2007 11:22 am    Post subject: Re: Playbook Disclosure Reply with quote

Bob 0119 wrote:
I seem to remember hearing something about teams only being able to use a limited number of plays during a game.

For example, even though Saunders has a 700 page playbook, we can only bring 200 of those plays into an actual game each week.

Does anybody know if this is true, and if it is, who monitors this?

I don't think there is a rule. But practically, how many offensive plays can one team run in a 60 minute game, even if they ran a different play on every snap?
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Bob 0119
The Punisher
The Punisher


Joined: 13 Sep 2007
Posts: 2571
Location: Manassas

Posted: Fri Nov 02, 2007 11:53 am    Post subject: Reply with quote

Yeah, it seemed stupid to me too, and I'm trying to remember where I heard it.

I'm thinking it was from an old interview with Gibbs where someone was asking him why we don't use more "trick plays", and I believe his response was that they were only allowed to have so many plays on game day.

I probably just misunderstood it, but I figured I'd ask...
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GSPODS
Hog


Joined: 03 Sep 2007
Posts: 4983

Posted: Fri Nov 02, 2007 11:56 am    Post subject: Reply with quote

Bob 0119 wrote:
Yeah, it seemed stupid to me too, and I'm trying to remember where I heard it.

I'm thinking it was from an old interview with Gibbs where someone was asking him why we don't use more "trick plays", and I believe his response was that they were only allowed to have so many plays on game day.

I probably just misunderstood it, but I figured I'd ask...


No harm in asking. Nobody here knows everything but most of the members here know something and when all 5000 of us put our heads together, we are sometimes somewhat knowledgeable, at least in our own opinion. Laughing
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welch
Skins History Buff
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Joined: 10 Jan 2004
Posts: 4665
Location: New York, NY

Posted: Sat Dec 22, 2007 7:14 pm    Post subject: Reply with quote

I believe I read that Saunders says he "700 page playbook" contains a reasonably small number of plays, but run from many formations to many spots. Much of the "700" is just terminology for the same play when run over LG as against run over RG.
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butzadams
piglet


Joined: 14 Jul 2009
Posts: 39

Posted: Tue Jul 14, 2009 11:09 am    Post subject: Reply with quote

A) RUNNING GAME: The average NFL team calls only 24.4 RUNS a game. According to the NFL SURVEY (2005), a run play called LESS than 4 times per game tend to NOT be productive. THUS - if you call only 24 runs a game, & run EACH play 4 times - you do not need more than 6 RUNS. Joe Gibbs & Joe Bugel normally had only 5-6 runs that they stressed for each game.

B) PASSES: There will be more passes than runs in the game plan, because you need to have answers for the approximately 10 coverages used in the NFL. I heard Russ Grimm say that sometimes they took as many as 22 pass protections into a game (but they were all VARIATIONS of about THREE basic Redskins protections).
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